class SRMonster extends DKMonster;

function TryEnpower(optional float Chance, optional float Body, optional float Head)
{
	Chance = 1.0;
	
	if ( Self.Isa('DKBrute') )
	{
		Chance = 0.33;
	}
	
	Super.TryEnpower(Chance,1.0,1.0);
}

function bool IsaZedTimeMonster()
{
	if ( Self.Isa('DKFleshpound') || Self.Isa('DKDeathKnight') || Self.Isa('DKBrute') )
		return true;
}

defaultproperties
{
	ControllerClass = Class'SRMonsterController';
	bOldCharacteristicsSettings = true;
	bUseOldFlipOver = true;
	bUseOldTakeHit = true;
	StartPlayerPercent = 4.0;
	PerPlayerPercent = 1.5;
	ApproximateDiff = 5.0;
	PlayerCountSpeedScale = 0.00;
	RandVariation = 0.10;
	bUseRandomVariation = true;
	bTheSameSpeed = true;
	bCanBeDoubled = false;
	ChanceToBlockDamage = 0.05;
	ArmorMax = 0.0;
	HeadArmorMax = 0.0;
	ArmorAbsorbRate = 0.75;
}
